In the army discussion below troop types are described in the format:
Light Foot (Brittle -2): 1 pts each
+3/+2, missile defense +3, move 5 MU
Which means (for this example) that the base troop type to be used in Fantasy Triumph is Light Foot, and they should have the Brittle battle card. Brittle reduces the cost by 2 points. The base cost of Light Foot is 3 pts, so with Brittle each stand costs 1 point. The numbers that follow are the combat factors and movement as specified in Fantasy Triumph (as modified by the battle cards).
The Great Lizards aren't into subtlety; they are direct power and destruction.
The best representation for these kaiju in Fantasy Triumph is:
Behemoth (Deadly +2, Armored +1/2, Massive +0): 6.5 pts each
+6/+5, missile defense +3 (with Armored), move 4 MU (+1 command point to move)
Tyrranix
Terra Khan
Rakadon
Pteradax
Something so huge should not be able to fly.
The best representation for these kaiju in Fantasy Triumph is:
Knight (Deadly +2, Armored +1/2, Massive +1, Flying Slow +1): 8.5 pts each
+4/+5, missile defense +1 (with Armored), move 5 MU
Much smaller cousins of gigantic Pteradax, these are still capable of overturning tanks and wreaking destruction on buildings.
The best representation for these forces in Fantasy Triumph is:
Bad Horse (Flying Slow +1): 4 pts each
+2/+2, missile defense +1, move 6 MU
These mighty carnosaurs are very difficult to stop. Or to slow. Or to sate their hunger. Which is a problem.
The best representation for these forces in Fantasy Triumph is:
Warband (Deadly +2): 5 pts each
+4/+3, missile defense +3, move 4 MU
Fast raptors, very effective in difficult terrain.
The best representation for these forces in Fantasy Triumph is:
Light Foot (no battle cards): 3 pts each
+3/+2, missile defense +3, move 5 MU
Raptix
Spikeasaur and Brontox
Tough combatants, these are armored herd animals, fighting in formation.
Heavy Foot (no battle cards): 3 pts each
+4/+3, missile defense +3, move 3 MU
These terrasaurs are tough, but not as capable as most other parts of the Terrasaur faction. On the other hand, they appear in very large numbers, and casualties don't seem to matter much to them.
The best representation for these forces in Fantasy Triumph is:
Horde (no battle cards): 2 pts each
+3/+2, missile defense +2, move 3 MU
Heroes lend specialized enhancements (battle cards) to units of an army. Mostly the Terrasaur army is primitive (primeval) and doesn't use heroes.