As mentioned elsewhere, I cannot turn opaque to translucent by painting it. Which means one of the things that immediately attracted me to prepainted plastics like the DDM (D&D Miniatures) figures was the figs that were translucent.
So how to use them in an army?
They're Invisible, of course! Invisible warriors! Woohoo!
How does that work in Fantasy Triumph, though? Use the Illusion battle card, as described for the Shade Knights below.
These formidable warriors are nearly invisible. And even without that, they are tough.
In Fantasy Triumph these are rated as:
Elite Foot (no battle cards): 4 pts each
To add a little color to their Invisibility claim, though, I use the Illusion army battle card. What I could do would be to have four stands of these Shade Knights, with two of them marked on the undersides as Illusionary. Sadly, Shade Knights are both expensive ($5 to $12 each, before shipping) and hard to find. So instead I have four bases with NOTHING on them -- representing that the Shade Knights on them are invisible. Two of the stands are Shade Knights being invisible; two of them are not Shade Knights being invisible. For purposes of the rules it is exactly the same as having four stands of Shade Knights (two of which are marked on the underside as being illusionary -- not real). When the enemy gets close enough to reveal the illusion (2mu, or other conditions according to the rules) the real Shade Knight stands replace the blank stands shown below.
Shade Knights being Invisible!
Another nice DDM figure.
In Fantasy Triumph these are rated as:
Javelin Cavalry (Flying Slow +1): 5 pts each
These guys can use the same dodge as the Shade Knights above, with being invisible when too far away to discern. Since the base sizes are different from the Shade Knights, there isn't any confusion about which invisible/illusionary troop type is (potentially) which.
A dragon... made of shadow!
In Fantasy Triumph these are rated as:
Knight (Flying Fast +2): 6 pts each
It isn't a very big dragon, so I don't feel the need to add any other battle cards to it for increased combat kick and point cost.
Every self-respecting spellcaster has to have a bunch of minions to fight when they're busy, distracted, have a migraine, or just "one of those days, ya know?" For the Mega Illusionist, the Xeph Spearmen are those guys. They fill out his army so he doesn't just have to fight with his spells and stuff.
In Fantasy Triumph these are rated as:
Light Spear (no battle cards): 3 pts each
DDM figures.
One cool use for the Delayed Entry army battle card is to represent the use of mega spell effects -- complex rituals that can influence a battle and take a long time to cast. Something more than Spellblast, in other words. And the Caller in Darkness is a great figure for that sort of thing.
In Fantasy Triumph it is rated as:
Hero (Terror +2): 3 pts
With Delayed Entry, that costs just a single point. If you want to amp it up and increase its unpredictability, make it like this (which is what I do):
Hero (Terror +2, Deadly +2, Unreliable -2): 3 pts; 1 pt after Delayed Entry is added to it.
That gives you a super-nasty spell effect that was cast pre-battle and takes a while to instantiate, and doesn't last forever. But it really, really gives your enemy a bladder check when it comes on the map!
DDM figure.