Most of these MonPoc armies are unmodified, or almost so. The prepainted paintjobs supplied are, by and large, really excellent work. This army is one of the exceptions. The original prepainted plastic paint scheme for UberCorp is white and orange. It might be to your taste, but I found it really peculiar, and I didn't like it. So I repainted all the figures into a color scheme I liked better.
In the army discussion below troop types are described in the format:
Light Foot (Brittle -2): 1 pts each
+3/+2, missile defense +3, move 5 MU
Which means (for this example) that the base troop type to be used in Fantasy Triumph is Light Foot, and they should have the Brittle battle card. Brittle reduces the cost by 2 points. The base cost of Light Foot is 3 pts, so with Brittle each stand costs 1 point. The numbers that follow are the combat factors and movement as specified in Fantasy Triumph (as modified by the battle cards).
Gorghadatron is a giant robot version of the Planet Eaters kaiju Gorghadra; Robo Kondo is a giant robot based upon the Empire of the Apes kaiju King Kondo; and Cyber Khan is a similar robot built based upon the Terrasaur kaiju Terra Khan.
The best representation for these kaiju in Fantasy Triumph is:
Behemoth (Deadly +2, Armored +1/2, Massive +0): 6.5 pts each
+5/+5, missile defense +3 (with Armored), move 4 MU
Cyber Khan
Gorghadatron
Mecha Cthugrosh
This giant robot design was created in response to attacks by the Cthulian eldritch horrors. It incorporates a powerful ranged attack, plus jumpjets to assist in getting it to a useful place in the battle.
The best representation for these kaiju in Fantasy Triumph is:
War Wagon (Deadly +2, Massive +0, Away +1/2, Unlimited Spellblast (Physical) +4.5): 10 pts each
+4/+5, spellblast +5, missile attack +3, missile defense +3 (with Armored), move 2 MU, +1 command point to move
The same model (and stand, and powers) is used by GUARD forces.
UberCorp is not known for its flying troops; these are the best of their native flyers. They may employ small numbers of Shadow Sun or GUARD aircraft (just repaint them in the appropriate UberCorp colors, and use the stats for those vehicles from the other armies)
The best representation for these forces in Fantasy Triumph is:
Bad Horse (Flying Slow +1): 4 pts each
+2/+2, missile defense +1, move 6 MU
These hovering robots are built for mobility and are very effective in or over difficult terrain, including urban warfare. Their weapons are not dramatic, but they have high survivability and are hard to defeat.
The best representation for these forces in Fantasy Triumph is:
Skirmisher (Fast +1/2): 3.5 pts each
+2/+1, missile defense +3, move 6 MU
Close-formation robot ground vehicles with excellent ranged attacks.
The best representation for these forces in Fantasy Triumph is:
Pavise (no battle cards): 4 pts each
+3/+3, missile attack +3, missile defense +3, move 3 MU
The reliable robot ground troops that make up the main line of most UberCorp forces.
The best representation for these forces in Fantasy Triumph is:
Heavy Foot (no battle cards): 3 pts each
+4/+3, missile defense +3, move 3 MU
Armored robots with great defensive abilities.
The best representation for these forces in Fantasy Triumph is:
Spear (Armored +1/2): 4.5 pts each
+4/+4, missile defense +3 (with Armored), move 3 MU
Security Forces for UberCorp are basically identical to GUARD Infantry -- trained soldiers with some crewed and squad weapons and transports, fighting kaiju and other enemies by dispersing and being really hard to squelch. Float like a butterfly, sting like a butterfly.
The best representation for these forces in Fantasy Triumph is:
Rabble (Slow -1/2): 1.5 pts each
+2/+1, missile defense +3, move 3 MU
The figures used are 6mm modern miniatures for the infantry. For the UCI SecForce transports, I repainted the Green Fury vans that came with the Terrasaur figures in the original MonPoc game.
This design of brutal robot warrior robots is perhaps the most effective one in UberCorp's arsenal.
The best representation for these forces in Fantasy Triumph is:
Warband (Deadly +2, Slow -1/2): 4.5 pts each
+4/+3, missile defense +3, move 3 MU
The Interceptors of UberCorp International are quite similar to those of the Shadow Sun; sufficiently for the Shadow Sun to accuse UCI of industrial espionage and copyright violation.
The best representation for these forces in Fantasy Triumph is:
Javelin Cavalry (no battle cards): 4 pts each
+3/+2, missile defense +2, move 8 MU
UberCorp International's mobile fighting vehicle units may not be as deadly to invaders as GUARD grav tanks, but with high tech blasters, anti-vehicle missiles, and similar, they can perform as well as modern tanks.
The best representation for these forces in Fantasy Triumph is:
Bow Levy (Ranged Attack +1): 3 pts each.
+2/+3, missile attack +2, missile defense +3, move 3 MU
Like the UberCorp security vans, these vehicles are repaints of figures that were released in the original 2010 MonPoc release for the Terrasaurs. They come with the Tyrranix figure and are called Gypsy Sunbeam, Gear Jammer, and Fox Jaw. One has an energy weapon mount, one has a missile launcher, and one has something else. UberCorp uses them in batteries with all weapons types mixed to ensure that every group has at least one weapon that can endanger any foe. (No difference in game effectiveness, they all do ranged combat against enemies in Triumph)
Fantasy Triumph hero stands for the UCI forces are difficult to find. The main suggestions are using a Mecha Taskmaster figure (as they are rare, and you may not have sufficient numbers to make a stand of them), Robo Brontox (similarly), a repainted Security Force vehicle, or an UCI MRV. Taking a Fuel Truck or Command Vehicle from the GUARD faction and repainting it might also work.